Adv #18, the lighthouse II
[Labor Day weekend, Rob can’t make it]
The party is following the magical string to its source hoping
to do some serious damage to the Queen’s shipping lanes. Later Dread recalled
that a fort or garrison was also located on that same island, the details are still fuzzy…
Adv#17 The Lighthouse
8/21/10
The party was in the process of dividing magic when the DM time
stop was released…
A large puzzle box was left unopened. It had large groves and four gems on each side. After some
careful examination the party had Llusion attempt to get the same color of gems on each side (rubics
cube anyone). Once opened three powerful magic items appeared in a plain
wooden box. A dragon scale, a rod of the lion and abhorasen bells boots.
The party briefly discussed going through the wreckage of the
sunken ships but the party felt ill equipped for underwater exploration. Much to Zephyrs dismay
Dread received a request from Shift to take out a lighthouse (two
other groups had failed). The party liked that idea of disrupting the queen’s mobilization of her army on the eastern
coast of Trell.
(Ishilandra had mentioned feeling large amounts of metal also heading that way.
The boat was disguised threw Llusions magic and still was nearly
boarder twice but somehow made it to the island of Sewell. After finding it apparently deserted
they approached the lighthouse. Upon finding no doors or obvious entry points
Zephyr and Dread examined the tower itself, two gargoyles appeared but were quickly crushed into dust. Dread was about to examine the top when Gloria pointed out that MANY wards were on the tower especially
the top.
Zephyr sent an earth elemental to destroy the foundation of the
tower but was only 1/3 done when the spell ended. Grylls summoned a cube of iron
11ft X 11ft, which dropped down on top of the already weakened structure. Surprising
many the illusionary top remained floating in the air as the iron cube crushed the tower and pulled it into the sea.
The party then focused
on creating their own illusions covering/blocking the light. Also a mound of
dirt was piled up over the illusion.
A trail of magic still lead off to the East. Dread seemed to recall another lighthouse not too far in that direction.
Adv # 16 Ttree Hugger II
The party made it back to the island after a hard fought battle
on the seas, leaving two ships on fire. When they arrived a group of Azim dwarves
were praying at the platform (gone unnoticed for some time).
They found Gloria had caught up to TD, it took longer than she
thought the armada was a lot closer than Zephyr estimated. After discussing some
options, the party was unclear on bringing the fight to them or waiting for them to make it to the isle. Quietly, Grylls went to the Nymph and asked for an audience. During
his talk with Ishilandra he had his axe enhanced and again had the party (well Brewer anyway) questioning his behavior.
Also he found out the silver tree felt she could defend herself
against anything SHORT of an army. (Dread was concerned the Night Gaunt would be lost and then be
marooned on the island so he had sailed it away keeping in contact with Brewer when it would be safe to return)
While the party sent out their scouts (T-Chi, Gloria and Tim)
a magically enhance fog bank rolled in. The scouts headed back, and the fog quickly
reached the island. Those close to Ishilandra heard her whisper ships are close. At this time two ‘generals’ of the queen jumped onto the hill, (the lion killer and the bear skinned hunter who chased the party off there home island on Adv #1) Just prior
to this Zephyr cast a very powerful spell around Ishilandra 5 shambling mounds. Gloria
exhausted the bearskinned hunter before he reached Ishilandra. The two humanoids
also brought with them a dire wolf and two dire lions. The attacked the tree
while being slightly injured by the mounds. The party focused on the two humanoids
and after nearly 400pts of the damage they both dropped. Shortly after that raiding
party dropped, Gloria started the main ship on fire again all while a skirmish was going on at the docks. The party can only guess the details (the dwarves were dead but several ships were sunk BEFORE landing)
unfortunately a ship full of insects and other creepy crawling creatures landed on the docks and was running up the hill. Brewer was successful distracting an annoying flea;)
Llusion allowed Grylls to remain standing with a stoneskin, Zephyr started lightning bolting endlessly. Brewers incessant
singing rarely stopped. (1 rd Grylls did 176 pts w/o a critical). With most ships sunk and the lead ship on fire, the armada was no more and running away.
Then the party divided treasure, discussed questions as to how
long they would have to wait for reinforcements, how they could further infuriate the queen.
A large box was found in the belly of the ship at the docks, attached was a note “if the rumors are true put
this in the lake”, it radiated good magic. They
discussed attempting to use the lion mane until it radiated evil. The bearskin
mans cloak seemed to have disappeared. Zephyr considered searching the sunken
ships until he detected some large underwater creatures in the area. DM TIME STOP
Adv #15 Tree Hugger (Green?)
7-24-10
The party started off, still
in Loc Nar. TD (the griffin) delivered a message to Grylls from his old comrade
Zephyr. He asked the party to come back to Death Isle and protect the tree he
had planted less than a year ago…
The party quickly headed
to Death Island
in their ship the Night Gaunt. Upon arrival they met Zephyr and his newest comrade
Llusion. He is a giant wizard who Zephyr trusts.
The party was not sure about this newcomer so they attempted a counter charm song to be sure Zephyr was under his own
control. Zephyr now possesses the Staff of Ericson. The party met a small wood nymph in charge of official audiences with Ishilandra (the Silver Tree) they
discussed using her as bait but have yet to implement those plans.
Zephyr explained to them
that a large contingent of the Queens military was coming to ‘take’ the island. Zephyr wanted to keep the Silver Tree safe and not give up the island to the queen. The party discussed at length various options to ‘protect’ the tree. Several options included transplanting the tree.
Zephyr wanted to have nothing to do with those plans. After some bickering
between Zephyr and the party, two ideas emerged. The first plan included a fake
tree on the island for the army to find remove and hopefully take away with a large contingent while a smaller force remained
on the island so the party could take them on separately. (While Ishilandra remains
hidden) The second plan included a direct assault on group of ship approaching.
After some recon from T’chi
and Brewer, (frequently through the night the party was cursing Gloria running off) the party decided to take the fight to the ships. The relearned
a few spells more suited for the confrontation in route and turned their ship around hid under deck and waited for the Queens main ship to board the Night Gaunt as per the naval protocol Dread referenced sub section C paragraph
4 when coming upon a derelict ship all captains will …
Once the grappling hooks
were thrown, the party turned themselves invisible. They flew/jumped onto the
main ship (The Queen’s Pride) a large bear and ape had boarded the Night Gaunt.
A long bloody fight ensued… Dread bull rushed a bear into the water and killed multiple others, Grylls dropped
the captain (quite by chance) on the first round landing on the ship and others later.
Brewer mainly flew above the ship singing songs and taking the brunt of the ranged assaults/spells. Zephyr cast a wall of fire on the ship and wild shaped into a hawk once overwhelmed on your ship. Llusion started multiple fires on the main ship and another fire on one of the reinforcement
ships… (Multiple rounds had multiple criticals
and triple digit damage figures). Several lions were
killed, an owl, a multiple armed ape, several minotaurs. The party grabbed the
captain of the main ship just before leaving and divided her pearl necklace (+ to Chr) a pearl bracelet (+6 AC), a toga (SR)
and an anklet raised arcane fire spell as if you were higher level. The captain
pet had a collar that provides telepathy with its ‘owner’.
The party decided to make
a tactical retreat after 2 different ships came up for reinforcements and they knew several other ships would likely be there
soon. Some parting blows were given as the party left, but the two ships on fire
kept them pretty busy.
Later the party finds out
that once Gloria figured out the situation she flew after TD to make sure she was safe AND to add a message to King Louis. She requested some reinforcements to KEEP the island IF the party is able to hold
of the initial onslaught. (The party estimates
4-14 days for King Louis to bring his own contingent assuming he is sending troops)