Campaign quick background information: I am sure the plot and characters will seem familiar to many/all of you, but like
the Phoenix
School campaign, please do not assume you know everything. I used the book/movie
for a starting point based on my continent… Races: Smart animals are the
most common, beavers, deer, you name it. Centaurs and satyrs are very common
on Trell
The ‘queen’ appeared roughly 25 years ago, so living so long clearly sets
her apart from other giants of Trell. One other old giant has been NPCed. The queen quickly gained control of the islands
and had all of the sons of Adam and daughters of Eve killed. If you are an animal
you have been instructed to act ‘normal’ if you see a son of Adam or daughter of Eve and report it immediately
to the authorities, the local official crow or wolf. Most of you have seen the Queen from a distance but generally despise
her. Her faithful minions often refer to a time in the near future when she will
be ruling all of Trell. Your party has been part of a conspiracy raising someone
(a human) on a remote island. The child was hidden during the massacre, no one is sure WHY the queen hates humans, they are
just as corruptible if not more so than the other races of Trell. (FOR PCs familiar with Trell:) PCs have been told various stories about the chain of islands just east of the main continent. Mostly
that they used to rule all of Trell, but no one has been heard from/interacted with them in roughly 100 years with little
explanation. One party on one occasion has traveled to one island, but that is not near where you are and that might
come back into the storyline, we shall see…
6/3/2007
Adv #1 Blown cover…
The night started
with the party completing new PCs, due to the new races availability
Andre, a son of
Adam (Mike), The Bear, a bear (Dave), Brewer, a satyr (Mark), Gloria, a pixie (Brad), and Zephyr, a centaur (Jon) and his
trusted companion T-Chi, a hawk
(More animal companions/familiar
could also be joining the group)
The party grew up
together in the village of Freehaven and helped keep Andre hidden. He and his kind (humans) have been hunted down by the witch/queen since before Andre
was born. As the adventure begins , a local fisherman told the village elders
that a “hunting party” was seeking a boat to take them to Freehaven Island. The hunting party looked like servants to the witch/queen
(the hunting party turned out to be Maugrim the witch’s well known assassin and two cheetahs), so the village elders
assumed the worst, the queen and found out about Andre. Ericson (a treeEnt),
had always told him when in trouble to come to him, so the party quickly gathered supplies, said their goodbyes and ran to
see Ericson. In route to Ericson’s glade, the party found out they were
being chased and that the village of Freehaven was burning. Gloria was hanging out with Ericson, which
was good for the party, they were glad to have Gloria join them, a powerful pixie, even if she liked to tease and play pranks,
she would helpful to the party. Ericson
quickly dropped some acorns which morphed into 2 ‘copies’ of the party and ran off in two different directions.
Ericson also imbued Andre with magical abilities to help him hide from the witch/queen’s minions. He would now be able to polymorph into a few animals, he was warned that prolonged stay in animal form
could make the polymorph permanent, so he was told to make sure every 24 hours, 8 hours were spent as a son of Adam. Andre polymorphed into an otter got onto the back of zephyr (the centaur) and ran
for secret cave. This cave housed a boat large enough for the party. Gloria had
just returned a week earlier from making sure it was shipshape. Along the way to the boat the party saw a pillar of smoke
rise up from Ericson’s glade and at least three crows that appeared to be searching for the party. One crow found them and surprised the party by returning to her true form, a Harpy. The party quickly entangled her and seemed unable to break out of the entanglement spell. She repeatedly tried to sing the party into some kind of trance, the first round she was confused the second
round the Bear and Pixie were in a trance walking/flying toward her while the third round included Andre killing her. (It
can be noted that multiple PCs hit her before this a number of times)
After cutting off
the head and removing magic items the party continued their nonstop pace and went to the boat.
Once on the boat for a few minutes, Maugrim and his cheetahs were seen at the shoreline. Maugrim wears a large bear skin as a cloak. After two rounds
the party could see them reentering the forest…
DM Time stop (Most
of the party made second level)
Adv #2 (7-29-07) The great lion and the isle of Deathwater
Aslan, the great lion, the Son of the Creator
Zephyr, the centaur / druid, T-chi his faithful
hawk
Brewer, a satyr / bard
Gloria, a pixie / sorceress
The Beargrylls
(sp). a bear / holy warrior (paladin)
Andre, a Son of Adam / fighter (wolf, eagle,
otter)
The party starts out on the boat. The boat can hold roughly twice the passengers that are currently on board.
Gloria suggests to the party to go to Deathwater isle “NO one would look for us there, the party agrees for the
short term.” Strangely no one is sure why it is called Deathwater but they
had never traveled to this island before. Gloria typically giggles during awkward
silences and does not miss this one, just then an owl flies in and delivers Andre a message (T-Chi did see the owl coming
and did not raise a fuss as Owls frequently deliver messages and are trusted messengers for the islands.)
The party beached the boat and covered it to
avoid detection…
The had T-Chi give them a rough idea of the landscape
and them made camp in some caves. During the night they all dreamed of Aslan. He spoke to them and upon awakening the realized they had received a gift, some lion
headed belts, others arrow, acorns and a bracelet. WWAD, yes what would Aslan
do was on the bracelet, good saying if you ever ask the DM…
The party then decided to survey the island more
closely. T-chi seemed to have seen some pillars near a small lake in the center of the island.
The pillars turned out to be carvings of Minatons. The infamous Sebellicus
(see multiple other campaign for more details), a wizard who frequently has attacked parties and rarely has been seen without
a Minaton (a copper golem in the shape of a minotaur). A ‘charmed’
dwarf was carving on the pillars and a roc was dipping the pillars and then taking two apparently to another location aft6er
they were somehow turned into copper. The party helped the dwarf break out of
his routine and discussed what to do.
The dumb bear, well not so dumb dipped his weapons
into the lake, some of the party followed suit. After some various plans Zephyr,
decided to bury a seed of Erickson near the lake in attempts to purify the corruption of nature. The party then decided to also damage the statues that had yet to be copperized, Once a statue was struck
a FULLY animated Minaton arose from the lake and attacked the party, several party members dropped but with great effort and
many magic missiles latter Andre stopped licking himself long enough to hit the beast and drop him. The party then led the dwarf away, after moving the acorn further up the hill to hide the tree until it
could affect the underground springs. The party then saw what appeared to be
an agent of the queen looking at them just before teleporting away (a small red/demon/baby???). They figure the queen/witch would be coming soon, so Gloria again suggested another uncharted island named
”Darkness” just east/northeast of Deathwater…
Late in the night the party named themselves,
Heroes of Trell (HOT), Dave also mad a name for himself, something about how sons of Adam easily can kill bears…
Lead into next time…#3 The party made it
ti the island called Darkness, it is always dark on the island and Aslan told
Zephyr in a dream that Timon (the lion killer) and his evil pixie companion Pegi were near by and hunting for them. The party began a discussion on how to ‘ambush’ them but did not detail out any plans…
Adv #3 (8-12-07) Timon & Pegi, Secrets best friend? Darkness
Heroes of Trell (HOT) includes…
Zephyr, the centaur / druid, T-chi his faithful
hawk
Brewer, a satyr / bard
Gloria, a pixie / sorceress
The Bear Grylls
a bear / holy warrior (paladin)
Andre, a son of Adam / fighter (polymorfs into
a wolf, eagle,& otter)
The party starts out on the
boat about to land on the beach of Darkness isle. They circled the island looking for a good hiding
place for the boat and decided on a wooded area for coverage. They decide to
search the island, in order to see what is on the island and find place to ambush the lion killer. Once in the woods several party members spot a Son of Adam with a pixie on his shoulder as they approach,
they realize Roderick is the Son of Adam and he has several underlings with him. Reepicheep a bold mouse, a wolverine, Bree
a war horse, two sailors, and a pixie named Lori. Roderick tried to get the party
to join his frontal assault on the queen which he has planned in a month’s time.
The party did not seem interested in Roderick’s frontal assault plan and after some small talk they went their
separate ways. Zephyr and Brewer caught up with him and convinced him not to
commandeer their boat and also let him know about the Lion killer and the secret of Deathwater island.
After this strange meeting, HOT went to the center of the island and were caught in Timon’s trap. He and Pegi had a large area of pit traps set in the center of the island including several aerial traps
in the trees. Over half the party fell into one and Andre was asleep before the
end of the round. The others began to engage Timon while Gloria faced off with
Pegi. Grylls was wounded and Zephyr dropped to near death before the party took
out both Pegi and Timon. Many items were found on the two bodies and the party
spent some time figuring what things were and dividing up the loot. After looking
for Shift some more, Shift happened upon them. He explained he thought Roderick
was foolish and had avoided him then asked the party to help him subtly fight the Queen.
Adv #4 (8-26-07) Made Man
Heroes of Trell (HOT) includes…
Zephyr, the centaur / druid, T-chi his faithful
hawk
Brewer, a satyr / bard
Gloria, a pixie / sorceress
The Bear Grylls
a bear / holy warrior (paladin)
Dread a Minotaur joined the party during the course of this adventure.
DM note: Players who give the DM via
email or by hand a FULLY updated character sheet will earn 100 xpts for adv#5. Also,
Andre was not on the boat when the party awoke, Shift mentioned he asked for other arrangements during the night…
The party previously accepted the offer to work subtly versus the queen within
shift’s spy network. He mentioned he has an operative whose cover is in
danger and needs someone to pull him out. The party was all in for mission. Upon seeing the island they realized many openly wore Aslan items that would not help
them stay undercover themselves on an island controlled by the queen. So some
items were covered or removed.
A centaur named Alfus Grandour greeted Zephyr with Aslan forsaken place as
they docked. The party then meet the formal greeting party a Minotaur named Dread
(seemingly normal NPC) and several giants. They mentioned they were looking for
some work hauling cargo. The out of place story seemed to appease Dread. The party then split up. Brewer checked
out the local love shack, Zephyr went to the cargo station. Grylls went to the bar with invisible Glori. Dread asked Grylls why they were REALLY here, so he asked if he knew Leon. {Leon was the secret
name of shift’s contact} Dread and Grylls then started a conversation on how to get him off the island {actually the
two just drank (honey ale for the bear) and waited for the brains to show up}
After a LONG complicated plot was formulated, Alfus was asked/tricked into
their plan to ‘out’ Dread’s position in order to transplant Alfus into his place. The plan worked and the party left with Dread and some crates of cargo, shockingly no agents of the queen
were aware of where the ‘party’ was during the entire adventure. (the party may want to ask what was in the crates
exactly)
Adv #5 (1-06-08) Wanted: Sea Dogs
(the prequel) Heroes of Trell (HOT) includes… Zephyr, the centaur / druid, T-chi his faithful hawk
Brewer, a satyr / bard Gloria, a pixie / sorceress The Bear Grylls a bear / holy warrior
(paladin) Dread a Minotaur / fighter TD
a NPC Griffin (cameo)
Shift is more than impressed with your subtlety, and he will call upon that again, but now is the time for action. Roderick is a fool but have many followers who at one time worked with Shift. Shift does not want them to die in vain, so he wants to help them if he can. He sent a owl asking the party to steal the cargo off a ship leaving Deathwater island
and deliver it to Roderick’s army.
The boat you have been using is too small to carry a large number of crates, but Shift knows a few ship builders who
can magically outfit t the dingy for a much large cargo hold. The ship builders
are horseman oddly enough. Samuel is your contact person on the north coast of the island of Garma.
The party first had to refresh their memories of the previous adv and open the crates Dread helped them steal at the
end of the last adventure. Leather suits of armor and fresh produce along with
some bells in a bandolier were found. Brewer attempted to bardic lore the bells
and recalled some cursory information about the Abhorsen’s necromantic bells.
He quickly put them on (not knowing how dangerous they were to him and the party).
Once to the island the party was asked to discern quickly who Samuel was. (DM
made the mistake of thinking he had more horseman to confuse the party). Anyone
who guessed a horse got some xp pts. Of course Samuel was a horse, the grey one. The
riders who appeared on the horse were found out later to be illusionary (DM what happened later with and illusionary magic
I am sure had nothing to do with the horses… maybe)
The party were in for a 24 refit on their vessel and quickly decided to attempt to ‘recruit’ some giants. Dread started to help the horses, but also decided to help in recruitment. Zephyr was trying out his wild form and so the party had two hawks, unfortunately no good way of communicating
with the party. Three giants were soon found hunting a she bear and her cubs (2). Brewer
thought it an opportune time to test the bell, as he ‘snuck up to the giants, he was hit with a boulder. The next round the party started to advance and the smallest bell Ranna started to ring. Luckily Brewer has some amazing performance skills otherwise the entire party might have slept through
the remainder of the adventure. The bell put two of the three giants to sleep and the party then put the other giant down
in due course. This random encounter yielded multiple useful magic items for
the party. Containing an assortment of swords, boulders, belts, a tooth,
necklaces of various power and function. The party went back to the shipbuilders’
camp (dividing up the treasure before returning). They considered abandoning
Shift’s mission in hopes to find more well equipped (easily slept) giants…
Once the party settled down for
some rest Brewer tossed his bells to Dread’s feet and seemed to walk away ‘prancing’ quickly returning he
looked for the bells just as Dread was reaching for the spot where they last were. Clearly
something had gone on
(due to the large amount of note
passingJ)
But nothing was explained fully … The party was preparing to depart apparently
belless when TD (the griffin) flew in with information from shift (DM TIME STOP)
Previously noted: Shift was considering commandeering the ship but the
Queen's men have had a strange knack of locating any of her vessels as of late...????( XP PTs in many ways around this
topic...)
(1-20-08) Adv #6 Sea Dogs II (the subtitle has
yet to be discovered)
The party met with TD (a very large Griffin), she gave Dread a sextant and
two books to aid in navigation. The party then discussed whether to go recruit
(hunt) more giants or to sail off, the majority seemed to want to find more giants, but Dread broke in with his quick estimates
that Shift would want them at specific coordinates in roughly 10-12 hours and that he believes it will take 10-12 hours to
get there. Luckily the new cargo hold was prepped and ready to go. Dreads captain skills seemed to be overlooked in the Queen’s navy due to the party easily getting
to their destination in just 10 hours…
The party began discussing what to do once meeting the ship… T-chi spotted
the ship off in the distance. The party started moving away from the ship while
T-chi and Gloria scouted the ship out. T-chi observed the sailor in the crows
nest somehow flung out into a sail (pre ripped) setting the ship (the Bounty) into flurry of activity, distracting them enough
for the party to sail up to the ship without any long term warning. The party
sailed up with Dread (Leon, AKA) up front, the ship was about to raise the alarm when they recognized ‘Leon’ and
welcomed him aboard. Once aboard (the Bear was ‘tied’ up wookie style)
Dread and Azul the minotaur captain went into the his cabin. Once in the cabin
a loud shriek was heard. The crew and party went into combat mode. During the next few rounds lots of arrows were shot and the party looked like it was in trouble. Oddly enough a satyr (the crew was nearly ALL satyr) was not moving almost seeming in trance. Zephyr summoned some small elementals to help the fight, while T-chi attacked the new sailor in the crow
nest. After some intense fighting in the cabin with Gloria and Dread fighting Azul, they came out victorious onto the deck
and the turned the fight into a slow slaughter of the remaining satyr. Once the
non moving satyr was damaged he cam out of his trance and started ‘paralyzing’ Grylls, then Dread but was then
dropped with a group effort, since he was the only remaining crew member. The
party gathered up a quick list of valuable and started hauling crates into this ship.
Once the crates were noted as carrying halberd points, arrow tips and long swords.
Roughly ¾ of the way through loading the crates the party notice a known enemy watching them from a far. (Dread commented
on how concerned he was knowing the Queen’s own familiar was observing their actions. *New info for the party*) And if that was not enough a figure on a flying carpet flew up (with a golden monkey
just behind him)
Fireballing the deck while the monkey magicmissiled Brewer (YES
there was some time/location issues, but the party as a whole need to be better at keeping their figurines in the ‘current’
location). Zephyr summoned more small elemental, one of which (air) knocked the
rider off his carpet, while fascinated by Brewer. At this point the monkey steered the carpet back to the figure in
furs and was teleported away much to the monkey’s dismay at not staying and finishing these “fhgdfjkasghdfajkfsk”
(monkey rant)
The party then finished loading up the cargo…
DM Time STOP
3-09-08 Return to Garma #7
The party starts on ‘the bounty’ just finishing loading cargo and TD lands on the bounty congratulating you on the successful
raid, She (TD) asks what your plan is for the bounty and how she might be of further assistance. TD leans over and a magical effect seems to remove the magic circle on the deck of the ship. The party debates whether they feel the Queen’s method of tracking the ship is TRULY removed… After some lengthy discussion the party sail BOTH ships in the general direction of
Garma and then leave the bounty about 90 minutes off the coast.
Upon returning
to Garma they meet a group of mice led by Reepicheep (high mouse, knight of the lion and newly appointed high general of Roderick’s
army) {Roderick being the son of Adam who attempted to recruit the party many adventures ago.}
Reepicheep noted the success and offered several of his mice sailors to help man the bounty until the tracking method
could be clearly determined “off”.
Once the ship
was unloaded and some rest was had by the (5min work day) party; they realized that they had over a day before the next attempt
and piracy could be executed, they headed off to hunt some giants. The party
started out into the forest ad saw some wild life, a rabbit, the a skunk. The
skunk quickly ran through the group and sprayed (giggling as he ran away). The
party now reeked and realized giants might be able to smell them coming. Glori
briefly tried to catch him…
The party continued
on trying to find some giants when they happened upon a giant sitting down with his back to them leaning against a tree. At least one party member saw a trap potential as the party moved forward. Suddenly two trap doors in the woods flipped open and four more giants came out, one had a sprite on his
shoulder (w/ a skunk tail). The party immediately entered deadly combat. Unfortunately for the giants and the sprite 5 healthy giants was not enough, the party
killed 2 giants and Sim (the sprite) in the final round. Several magic items
were located and it was discovered later that the bells missing from Brewer had been located on Sim. Apparently Sim has been the cause of much trickery…
The party will
resume back at the horse camp a few hours before ‘The Night Gaunt’ (a war /cargo vessel) is to be pirated…
Adv #8 Aslan’s Return (Roderick’s Fate / A New Direction)
3-23-08
The players
Grylls (Dave) a holy warrior bear
Gloria (Brad) a socereress sprite Brewer (Mark) a bard satyr
Dread (Brian) a minotaur fighter
TD (NPC/Cathy) a griffin
Zephyr (Jon) a druid centaur
T-chi (Zephyr) a hawk companion
After defeating a giant, skunk/sprite trap the party came back to camp. They
rested and did some training. Zephyr planted another Ericson acorn. Once setting off to attempt another takeover on the high seas, the party discovered the Night Gaunt was
a head of schedule, either Dread’s calculations were wrong OR something else was a foot.
The party used TD’s great movement rate to find and spy on the night gaunt.
Finding out that it had been turned into a slave ship.
The party eventually figured out a way for TD to carry them, bagging or polymorphing the larger members and dropping
them off near the ship. Zephyr disabled the ship by sending three water elementals
to lock up the rudder while Dread and Grylls attempted a frontal assault. Meanwhile
Brewer Golria and Zephyr were all near by casting spells.
A deadly fight ensued with lots of satyrs and minotaurs on board. The
lead minotaur was actually a minoton which gave the party quite a bit of trouble. During
the fight Dread dropped and Grylls dropped shortly after… Luckily TD was swooping in and cured Grylls. The party then slowly eliminated the remainders of the crew…
After accessing the cargo and finding some metal armor, the party spotted two ships approaching, their own vessel
and the Bounty. After agreeing to load up the Bounty and take the Night Gaunt
as their ‘new’ ship the party was visited by The Great Lion.
Aslan has returned to Trell
(see brief excert from speech)
Aslan mentioned Roderick and his entire (minus Reep) group of military leaders betrayed their soldiers and joined
the Queenwitch. Aslan also directed the party to help a new knight of the lion,
King Louis X. He has been looking to return metal to it’s former ‘normal’
condition in Trell. He had been searching for the cause with a praty of adventures,
most of whom have disappeared (rumored to have been killed by a blood thirsty revenge seeking band of centaurs). The party was asked to head north to Loc-Nar and seek out the King and help him in is quest. TD KNOWS King Louis X, finding Aslan somewhat through her introduction (yes, one less for you to convert
Grylls)
The quest(s) were accpted and they seemed a little taken aback by their new found power from Aslan’s MANA. (DM
note : Aslan has only graced you with his presence once…
Also, some details might be helpful on fool’s errand campaign links on trell website…
After looking at the map Grylls pulls out, the party desides to head north toward Deathwater, (possibly making a pit
stop at their home island of New Freehaven), with their small vessel in tow.
(4-6-08) 11 / 09 / 122 #9
No longer just for Fools (Fool’s Errand being
the title of a previous campaign that this group is inheriting after multiple deaths in the party)
The party began in their new vessel The Night Gaunt, which was empty. When drums (see previous adv notes) are used the ship travels at 50-60 feet a move
action. The party had many options to consider: attack more giants(who were traveling
in larger packs), go to their home (New Freehaven) so Zephyr could plant one of Erickson’s seed in his burned out grove,
go to Death Water to verify their earlier work had taken root(pun intended).
Once the party decided to meet King Louis X ASAP, Zephyr decided to go on his
own (well does two NPCs count, TD and T-chi). He wild-shaped into a eagle (80
movement rate) and went to New Freehaven, planted a seed of Erickson while the party rowed.
TD did not want to go to Death Water due to her knowledge about the Queen Witch(QW) taking it over and knowing her
on sight… On his own (Zephyr) changed into a raven (of which their were
many at Death Water) and flew in for a closer look. The acorn that had been planted
mere months earlier had grown at an amazing rate. The tree was several feet across
at the trunk and over sixty feet high. It also was a living metal (silver) tree. The QW’s minions had brought many devices to bear on the tree. Many siege-type devices were strewn on the hillside in various degrees of disrepair. Also a large number of crates seemed poised to be dipped into the pool with nothing metal packed up. Several vessels were apparently waiting for new cargo that was not coming…
***
Just as Zephyr was leaving he saw a flash of light (reflected off of the tree)
but has yet to fully understand the meaning. (Every few days he has a flashback
back to that moment and feels like he is getting closer to understanding. The
tree attempted to communicate with Zephyr) so far he has been able to understand that the tree calls itself Ishilandra and
one of its goals is to protect metal as far as its sphere of control extends. Unfortunately
the immediate effect is to protect metal of the QW’s army, but her hope is to extend her influence…
***
Upon catching up with the party, Zephyr relayed his successful ‘solo’
accomplishments. (TD and T-Chi had met up with the party earlier due to avoiding
Death Water.) Once close to the South gates TD brought Numskull (King Louis Xth’s
Vizier) aboard. She presented the party with a detailed LIST of possible causes
for the lack of metal in Trell. She detailed out the Kings quest to solve this
riddle and return metal to its ‘normal’ condition in Trell. After some conversation, the party decided to travel
to the last seen coven member (group of beholders). In route the golden monkey (see adv #7) and his lacky ambushed the party
on the road to the King’s residence. A fight ensued, where the wizard on
the flying carpet was dropped by an arrow in round one and multiple high level spells were cast some heroes ran off and finally
the monkey fell but only while dancing and mean jig…(Otto’s irresistible dance), then the party divided treasure.
Possible reasons for the lack of metal in Trell
Black= original, green= Sebellicus’
notes, Blue = Numskulls comments
1. A druiddess (Neysa) experiment gone awry If
she was alive, I would have blamed her Substantial evidence disproving
2. Rust monsters were overpopulating Trell
If
only there was more of them to slaughter Substantial evidence disproving
3.
Drastic climate changes
It did
not help Research lacking
4.
Azim has an enemy who wants to discredit him.
Yes but
who is powerful enough:Xerxes, Cthulu, Jadis, Aslan, CREATOR
5.
Another continued Neysas experiments IF she only knew the potential of her work Substantial evidence disproving
6.
Wild surge of wild mages while linked
The Coven is the only group I know that is powerful enough to attempt such a link
Not sure where to start attempts to prove this RE:
the COVEN
7.
Mad wizard (Sebellicus) making army of Minatons
An army of Minatons, wouldn’t that be nice Could not
have affected all of Trell
8.
Curse from the Gods HA, I doubt it Stranger things have been known to happen on Trell
9.
Azim testing the faithful
HA, he wishes he had that much influence here on Trell Agreed
10. Asilo & Loc-Nar economical venture NOT Loc-Nar…
11. Religious politics need more research Substantial evidence disproving
12. Could Sebellicus be behind this?
13.
14.
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