Combat System
3rd Edition notes
No Thaco / No saving throw charts
1 round = 6 seconds 1 turn = 60 seconds or 10 rounds
Armor class = 10+ armor bonus + shield bonus + dexterity modifier + size modifierMelee attack roll = base attack
bonus + strength modifier + size modifier = AC hitRanged attack roll = base attack bonus + Dexterity bonus + size modifier
+ range penalty = AC hit
Attack options: Attack: you can move and make a single attack, or attack and move
Charge: When making a charge, you move in a straight line for up to double your speed and then make one attack
with a +2 charge bonus on the attack roll. You suffer a 2 charge penalty to your AC until your next action.
Full attack: you can get access to multiple attacks, only a 5 ft step can be made
Spells: You can move and cast a one-action spell. This does provoke an AOO.
Initiative system d20+dex +?feats?
At the start of combat EVERYONE is flatfooted until they move
Unless the have uncanny dodge
Movement base for large Man-sized Small Tiny
No / light armor 40 30 20 15
In medium / heavy armor 30 20 15 10
Attacks of opportunity (AOO): You open yourself up for an extra attack when you enter anothers threatened area and
when you use a ranged weapon or cast a spell.
Death, Dying and Healing: 0 HP= disabled to make a partial action take 1 hp dam
-1 to 9 = unconscious and can make no actions; remain stable 10% per round. To stabilize a friend make a DC 15 heal check
Miscellaneous / exceptions/ details p 117-118PH
- A 1 round effect starting at count 15 ends at count 15 of the next round
- Fighting defensively is 4 to all attacks but +2 dodge to AC
- Flanking gives +2 bonus to attack
- Cover gives bonus to AC ¼ +2, ½ +4& no AOO, ¾ +7, 9/10 +10
- If invisible +2 to attacks and opponents get no dexterity bonus
- If you are flatfooted you cannot make AOO
- Range increments for ranged and hurled weapons affect attack roll
each increments give a cumulative 2 to attack roll, hurled max 5 projectile max 10
- Hurled Ranged weapons get strength bonus up to 30 feet
- Two-handed weapons get 1 ½ strength bonus to damage, off hand swinging two weapons ½ str
- Critical threat: second roll also a critical roll then, third roll a hit is instant death
- Random Magic p179 DMG