Narnia... Adv # 21-.... [Trell links below]

Fire Appendix

a) Enflame: The priest does not gate flame in from his plane, but creates small fires the size of a matchstick at will. This power ignites torches and larger material normally. The ability has a range of 1 yd pr level of the caster.

b) Affect Normal Fires: This spell R:5yd/lvl,ct:1aoe:10ftradius, which enables the wizard to cause non-magical fires -- from as small as a torch or lantern to as large as the area of effect-- to reduce in size or brightness to become as mere coals or increase in light to become as bright as full daylight and increase the illumination to double the normal radius. Note that this does not affect either fuel consumption or damage caused by the fire. The caster can affect any fire in the spells area. He/she can alter their intensities with a single gesture as long as the spell is in effect. The spell last until the caster cancels it or duration expires. The caster can also extinguish all flames I the area, which expends the spell immediately. The spell does not affect fire elementals or similar creatures.

c) Cleansing Flame: The cleric steps into a flame of the size of a campfire for no more than one round. This allows him/her to skip one meal (food and water (\), cures him of 1d4 points of damage and cleans his body of dirt and filth. If the cleric is poisoned the cleansing flame will allow him a second saving throw. Note that a meal is not enough to sustain the cleric for any length of time. They will still need normal food and water to supplement the energy given by the cleansing flame.

A character do this when attacked by a fireball, when in a burning building, or at any other time of need. The effects lasts for only 1 rd. After that, the priest suffers usual damage, or he has to use ignore the element to protect himself. This functions 1/d.

d) Control Flame: Afire priest can control any fire smaller than a torch head. He may cause them to smother, spread or move as long as the flame remains in contact with combustible material. The fire may even perform short leaps through the air, range is liked to 6 in./lvl of the caster. A 6th lvl cleric could cause flame to leap 36 in. or 1 yd.

e) Pro. from the elements: +4 to all saving throws vs. any fire- based attack, +2 earth or air. The disadvantage of their ability is that priest now has a -2 to any H2o based att.

f) Flame walk (water walk) p215, d: 1 turn + 1 turn per level, ct:6 .

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