J. 1 Holy Warrior: This class
is in most regards a paladin except for alignment. Holy Warriors cannot specialize but are allowed many granted powers from
their extreme faith, at higher levels. Holy Warriors follow a very strict code and could be called fighting priests with,
they have fewer magical abilities but better fighting skills, the warrior class of religious sects. Holy Warriors must worship
a God, and unlike some priest, Holy Warriors must openly display their beliefs. When any questions come up, please refer to
the PH version of the Paladin, which this follows quite closely. All exceptions to the Paladin will be noted. See players
handbook page 41-42.
Holy Warriors have the most extreme religious ideals and must be of the same alignment and beliefs as the God they worship.
YES, only 10 Magic items are allowed to show their extreme faith and devotion to their god; 1 suit of armor, 1 shield, 4 weapons,
and 4 misc. magic items are all the magic a Holy warrior can possess. Weapon and armor are not restricted but a strong preference
toward holy weapons and this class most frequently uses weapons of the faith of the heavy, mounted version. Holy Warriors
may only employ like-minded henchmen. Atonement and penance are factors when Holy Warriors break any religious rules or commit
infidelities of the truly faithful.
Special Class feature that DIFFER or IN ADDITION TO Paladin
1) (Detect Evil) Detect presence of opposing beliefs & alignment.
- (Lay on Hands) First level granted power or Appendix *
3) Turning ability: same if cleric of deity gets turning ability (Turn or Rebuke)
5) War stead: varies with each deity / denizen.
6) 3rd level or lower granted power(s) or appendix
8) 5th level or lower granted power(s) or appendix
10) 7th level or lower granted power(s)
14) 9th level or lower granted power(s) or appendix
16) 11th level or lower granted power(s) or appendix
* Appendixes and lists of granted powers are listed after the Deitys description