Narnia... Adv # 21-.... [Trell links below]

Difficulty Class Chart Notes

Trell 3rd Edition notes

Difficulty Class Examples from p93 DMG

-10 can, even asleep hear a Dragon roar one floor below you (listen)

0-3 Super easy track a group of giants through mud (search)

4-6 Easy ave. human climb a knotted rope with 75 lb pack (climb)

7-9 Not hard

10 Typical situation follow orcs across firm ground (search)

11-12 Slight problem

13-14 Minor problem bash in a wooden door (strength)

15-16 Slightly difficult stabilizes a dying friend (heal)

17-18 Some difficulty bash opens a strong wooden door (strength)

19,20,21 Hard walk a tight rope (balance)

    1. Requiring magic grab a spear out of guards hands (melee attack)

or extreme situation shoot a armored guard through an arrow slit (attack / dex)

25-27 Very difficult disable a glyph of warding (disable device)

28-30 Extreme difficulty bash open an iron door (Strength)

43 yea right tracking orcs on firm ground a week old since snowed (wilderness lore)

Making DC or above = success

DC+5 did well

DC+10 Great success

DC+20 perfect

Taking 10: allows them to get an average roll when doing something over long distances like swimming or regular movement. Only done when Lots of rolls are needed

Characters on watch make 3 listen checks

+2-20 for favorable conditions

Like have help, perfect tool, good weather, on home turf

-2-20 for unfavorable conditions

Like using misinformation, bad wind, in a speed trapJ

Nat 20/1 if 2nd roll make the same result success of failure something extreme happens p92dmg

Trell 3rd Edition notes II

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