Narnia... Adv # 21-.... [Trell links below]

H. Movement

H. Movement:

H1. Movement rates Constitution* / Dexterity@ bonuses:

1. Giant 40 feet 0-5 -2 to Movement rate

2. Kul 30 feet 6-8 -1 "

3. Quarterling 15 feet 9-14 no modifier

4. Other varies 15-18 +1 to movement rate

19& ^ +2 to movement rate

* Constitution for more than 1 hour

@ Dexterity for less than 10 rounds

H2. Animal transportation:

A) Erdland: Large flightless bird weighs up to 2000lb. height 7 ft. good meat taste

B) Inix: Large lizard, 16ft long carry 2000lb. Mv: 40 ft herbivore tail and bite 150 l food 8 gallons /d. Used by giants as mounts if not feed fully daily chance will go insane

C) Kank: Insectoids MV: 40 feet, 4ft height w: 400lb foul smelling meat shortly after death, not used for cattle, (produce honey like berries on belly 1 gallon every other day Require 2 gal of water/or 5lb. Plants/day

D) Mekillot: a 6 ton lizard carry 8000lb pull 40,00 300lb food /day 16gal day Mv: 20 ft

E) Horses: rarely has a horse been seen on Trell.

H3. Non-Animal transportation: Wagons (enclosed, open), chariots Howdah (large saddles) are all available in trading centers. Giants are frequently hired as mount for rich merchant through the rougher lands of Trell.

H4. Movement terrain modifiers: Sandstorm / high dunes / marshland / plains

Home | adv pics | Campaigns | Trell PH | Trell Mythos | Maps/Pics | History/Politics | Appendix/forms